#camera
obj_start
obj_type    camera
pos         1 2 -1
rotation    0 0 0
look        0 0 0
up_vector   0 -1 0
width       300
height      300
units       5
sub_dis		16
sub_var		10
sub_level	1
max_recurs	6
debug_level 5
antialiasing 0
obj_end

#sphere 1
obj_start
obj_type    sphere
pos         0 1 0
ambient     0 0 0
diffuse     100 100 100
specular	100 100 100
spec_alpha  15
radius		1
reflect		0.6
trans		0
obj_end

#large sphere
obj_start
obj_type    sphere
pos         0 -300 0
ambient     200 0 0
diffuse		200 0 0
specualar   0 0 0
radius		300
obj_end

#light white above
obj_start
obj_type    light
pos         5 5 5
ambient     100 100 100
diffuse     100 100 100
specular    0 0 0
spec_alpha  1
obj_end

